We start to plan on our defenses against the adventuring party. It quickly becomes obvious to Amadeus that there is little intelligence among his fellow adventurers. They choose random scattered rooms on the second floor. Amadeus stays in the hallway of records where the rituals are. Also conveniently close to the throne room with its teleportation abilities.
The day arrives when the forces of good are supposed to arrive. We lie in wait for Rus to see them so that at least we are together. The skeletons are in place to attack once the party has attacked at the front entrance. Rus spots them a mile off and we head off to prepare a trap at the front entrance.
There is a dwarf leading the way. They seemed to be mostly warriors with a wizard and a cleric in the back. They start to advance slowly across the newly made walkway.
The skeletons come out of hiding and survive a fireball. Melee starts and the rest of the party starts in with spells from a distance. We start to take them down pretty handily. The obviously did not belong here.
Hexor kills the one that runs off and we revivify the cleric.
The adventures of the party as recorded by the Chronicler
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