When we last left our adventurers…
We go into the barracks room and search it out.
We find the following items (group loot) among other things taken by individuals.
o Quill and journal
o Quality Whiskey
o Sapphire engagement ring – 100gp
o Masterwork lute
o Map of area
o Pipe with tobacco
o Bottle that has note- in case of trouble- love mom
We then go to the kitchen. Search it out, grab some food. The other wizard starts taking coals and putting them on all the wooden supports to burn the building down. Hear a noise from a cabinet, it’s a serving girl, a guy with a cleaver pops up saying to leave her alone. We talk with him and leave them in peace, with Picket protesting saying that’s stupid.
We go back to main hallway, and pick a door lock. It leads to the armory. It’s filled with weapons. We destroy them and start a fire.
We go back to the hallway and pick the other hallway door. It’s an office. We search and find nothing of interest. There is a map of the prison on the wall, we examine it noting there is only one exit.
We open a door from the office and it leads to a bunch of supplies. We find the branding irons and a pot. We all take a branding iron and the pot. After study we determine we can never remove the marks on our arms.
We go through the other door, it’s a messy bedroom. We search it out and find a iron strongbox. It has 12 bottles of rotgut whiskey and 1235gp. Also we find a flask that says medicine. Someone is up to some side dealings… We smash the whiskey all over the bed and room.
The party then goes full retard and takes 20 gallons of lamp oil and starts a fire on the one exit from the building.
We go upstairs, closing the door behind us.
We head to the one locked cell. The lock is picked and the paladin pushes in a guard’s body and we go inside. We find an Ogre. He says his name is Grimnock and he says he will help us escape.
We gain an ally.
Picket attempts to climb up the chimney as there is no other non-burning way out of the building, he fails multiple times.
We gain 90 xp for saving Grimnock.
We head back to the kitchen, the entrance is a full on 10 foot blazing fire.
The ogre tries smashing through the fireplace stone. One caster shoots fire at the fireplace wall?
The paladin puts the window onto the back of the fireplace wall and opens it to our freedom.
We all go outside. We are in the back of the prison.
The ogre tries to throw Picket up the wall only to smash him into it.
2 Guards from our left see us and sound the alarm.
A fog cloud is cast to our left, and we start heading to the right. 2 more guards and a dog come from the right side. The dog attacks. We kill it.
The other guards charge. The ogre holds the left flank, the rest of us head to the right.
A guard emerges with his pants being pulled up fresh from taking a dump.
The warden with the eyepatch arrives, he is a caster.
We slay 4 guards total.
Two drunken guards and the drunk sergeant arrives, they charge into battle poorly. The warden says he’s sick of the sergeant’s shortcomings and this is his fault. The warden keeps casting at us.
We pause session with one guy remaining on the left. The three drunk guys and the warden left on the right.
The adventures of the party as recorded by the Chronicler
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