Sometime Soon

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Dave
Posts: 219
Joined: Wed Nov 01, 2017 9:07 am
Location: Arre

Sometime Soon

Post by Dave » Sat Mar 21, 2020 10:56 am

In the next couple of weeks on the calendar Garavel will communicate via Sending that a carnival has begun setting up in the fairground. The townspeople are pretty pumped up. Things have been really nerve wracking lately, and they are looking to just have a break from it all.

The carnival will be in town for about a week.

Here is a list of things for you to consider:

Big time criminal enterprise opportunity! The guard is a little off their game from the long hours for weeks after the Baron’s house exploded. Big multipliers for good rolls on gp take! This event will happen just before weeklies are established, so you will an opportunity to capitalize on it.

With the carnival comes the merchants. Who knows what wonders they bring? Probably not a Cloak of Protection, but something for sure!

It could also serve as a chance to get some fresh air. What with all the various parts y’all couldn’t salvage outside the Horn and all the skeletons and stuff inside its a safe bet the air is a little ripe by now. You will need to come up with a plan if you want to leave the Iron Circlets at home. Remember the First Lesson: “Deception is a tool, self deception is death, deceive always thy enemy, but never thyself.” Tim can help you with that if you like.

This could be an opportunity to get some first hand intel on the Lord of Hammerhall, or maybe the Order of St. Celeste, or help establish your place amongst the crime lords of the city. Or maybe something you guys come up with. Nows your chance to do something to fuck up the game! I’m hip! Not necessarily meaning that in a bad way. A monkey wrench every now and then doesn’t always have to be bad.

Other things to ponder:

Plunder from the fallen elves-

A dozen +1 long bows, a like number of +1 rapiers, and a couple dozen suits of +1 studded leather. 200 +1 arrows, 100 signal arrows

Enough reasonably whole bodies of elves and orcs to make up to 400 skeletons or whatever.

Most of the ents are burnt up, but you can salvage a bit of heartwood if you put in a little effort. Dunno what you can do with it, but I bet you guys can come up with something.

A whole shit load of otoliths from Good and sentient creatures. Like a metric shit load.

30 Cure 1 pots recovered intact
10 Cure 3
10 satchel charges- limpet- 1 rd fuse, set and get- 3d6 structural 5ft area, adjacent squares Con DC 18 or stunned 1 rd. That’s gonna haunt me one day, but WTF...
3000gp in various coin, jewel, gem, trinket

Nature in general is starting to shun the area around the Horn of Abaddon. Sometimes it seems like even the wind shuns the place. The normal scavengers in this area are staying away. It’s so bad that the trolls are avoiding your turf. Laying the smack down on the elves has sent a message. The Forsaken undoubtedly rule this area. No one is coming near. Local food sources gained from hunting are nonexistent. Of course, you could push into the Silverwood if you like.

Durrock can bring as many orcs and ogres as you like. They will arrive 2 weeks after you place your order. He will offer a 35% savings on wage if you order more than 150 orcs. Ogres are half price. He can bring in shamans too. Dire wolves. Even owlbears.

He is certain that the elves will be back. And when they do, there will be a whole lot more of them.
kyle wrote:The party then goes full retard

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Kyle
Posts: 65
Joined: Wed Nov 01, 2017 2:34 pm

Re: Sometime Soon

Post by Kyle » Sat Mar 21, 2020 6:28 pm

Depending on how much time we have, adding a second set of outer battlements is probably a good idea. Having as many people as possible to defend us even if they bring thier own war camp to setup outside.

Dave
Posts: 219
Joined: Wed Nov 01, 2017 9:07 am
Location: Arre

Re: Sometime Soon

Post by Dave » Mon Mar 23, 2020 7:59 pm

Ordered from Durrock:

200 orcs
48 shaman- at least lev 5 clerics
28- ogres
100- dire wolves

Pickett-

Animating 400 skeletons
kyle wrote:The party then goes full retard

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