Things for the Forsaken to Consider

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Dave
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Location: Arre

Things for the Forsaken to Consider

Post by Dave » Fri Oct 11, 2019 9:21 pm

Short term- New monthly research/down time tasks, and new weekly tasks

Relocation of Xander’s crew to Everett. How will this be done? Its at least a week travel time on foot, maybe more having to dodge the Wood elves now that they have stepped up their game.
What is the total number of the crew, and how many of Valek’s men will be joining, and what levels/classes of everyone. No need for full stats for any except Garavel. How much seed money are they going with? What is the plan for establishing them?

We will have to adjust the Horn thread to reflect your decisions.

Long term- What is the general plan for the near future of the campaign?
Possibilities-
Stay in the Horn and see who shows up. Possible benefits- research bonuses in the form of lower difficulty DC checks for success, being present should the shit hit the fan, Thorn is happy that you are focusing on your task.

Fuck Thorn, and head back to Brandermill to take care of your motherfucking business. Of course, you would have to deal with doing it without the Iron Circlets. But I am sure you can figure something out. Possible problems- oh shit, busted by the Order of Avenar/Thorn, Illyana set us up!

Step up the fight against the elves now that you have even more orcs (and even some ogres). You guys already kinda agreed with Carrick Fergus to tone things down in exchange for intel on the Lost Hoard, so you might want to think about that.

Back to the Underdark to find something to do. Maybe go looking for Zompei, maybe just sightseeing. You will need to check back with Blodeq eventually. Or maybe stomp about the local part of the Silverwood or swamp.

Something else entirely? Return to Everard hoping to catch Putin and the rest of the Sword of Avenar unawares? Could be exciting! Or how about “fuck those Sanhedrin pricks anyways!” I mean they did bust up into the Horn like y’all weren’t even there, AND they had the nerve to imprison Karamaka when she first got here. They should probably be punished for that. Or hey, isn’t there a silver dragon out there probably coming for us? Maybe we should go after it! I mean how tough can a silver dragon be?
kyle wrote:The party then goes full retard

Dave
Posts: 187
Joined: Wed Nov 01, 2017 9:07 am
Location: Arre

Re: Things for the Forsaken to Consider

Post by Dave » Fri Oct 11, 2019 10:27 pm

Feel free to post up thoughts for xp!
kyle wrote:The party then goes full retard

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rgl2112
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Re: Things for the Forsaken to Consider

Post by rgl2112 » Tue Oct 15, 2019 5:50 pm

I’m up for Zompei it perhaps a clandestine trip to brandermill.

It’s also not too out of the question to TP Garavel and gang into Everett. We’d have to decide if 5 is enough for a few days then take 5 more.
By Karamaka's Will

Dave
Posts: 187
Joined: Wed Nov 01, 2017 9:07 am
Location: Arre

Re: Things for the Forsaken to Consider

Post by Dave » Tue Oct 15, 2019 9:58 pm

Russ- +100 xp!
kyle wrote:The party then goes full retard

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