Modified Edge Rules
Posted: Mon Jun 21, 2021 10:02 pm
Edge Rules - Slightly modified and explained.
At the beginning of a game session or major combat session your character starts with Edge equal to your Edge amount. So if your edge is 3 you start with 3. You can gain up to 7 edge total at anytime during combat, you can never go above that. At the end of a combat session if you only have 2 edge, that now is your carry over edge to the next initiative during the same major combat/battle. You can only carry edge in the amount of your edge score between combats. If your edge is 4 and you have 7 saved, only 4 carries over.
Each round of combat you can earn a max total of 2 edge only. Unless your augments specify otherwise, or the GM grants option 4- See below.
You can gain edge 4 ways.
1. Combat - Happens during your attack and when you defend only. Advantage to Attacker if attack rating is > 4 greater then defense rating. Advantage to defender if Defense rating is > 4 then attacker rating. 1 Edge Gained.
2. Compare situational advantage. Happens at top of the round. Does one side have an obvious tactical advantage? Both attackers and defenders do this at beginning of rounds. If there is no obvious advantage, no edge is awarded. This may change at the beginning of each round. If the difference is only 1 or 2 points, we will declare it a tie for that round. If you have an obvious advantage - 1 Edge Gained.
Examples of situational advantage:
You have the high ground.
Your side dug into defense.
You surprised/ambushed the enemy.
Better vision/sound qualities. Low light, thermal, sonar, hearing, etc.
Your party has greater numbers.
Magical assistance- varies
Examples of disadvantage:
You are firing at an unknown enemy.
Enemy above you, or at a nearly impossible to see angle.
You are in an open field/hallway with no way to hide.
You have been surprised.
You are outnumbered greatly.
You are unable to see/hear/smoke filled area.
You are magically hindered.
3. Augments and Weapons can give you edge. This will be situational.
BONUS
4. Your last combat round you did something amazing. This is up to the GM, but ask if you did something cool enough. 1 Edge Gained. This can be on top of the 2 edge max per round, for a total gain of 3.
At the beginning of a game session or major combat session your character starts with Edge equal to your Edge amount. So if your edge is 3 you start with 3. You can gain up to 7 edge total at anytime during combat, you can never go above that. At the end of a combat session if you only have 2 edge, that now is your carry over edge to the next initiative during the same major combat/battle. You can only carry edge in the amount of your edge score between combats. If your edge is 4 and you have 7 saved, only 4 carries over.
Each round of combat you can earn a max total of 2 edge only. Unless your augments specify otherwise, or the GM grants option 4- See below.
You can gain edge 4 ways.
1. Combat - Happens during your attack and when you defend only. Advantage to Attacker if attack rating is > 4 greater then defense rating. Advantage to defender if Defense rating is > 4 then attacker rating. 1 Edge Gained.
2. Compare situational advantage. Happens at top of the round. Does one side have an obvious tactical advantage? Both attackers and defenders do this at beginning of rounds. If there is no obvious advantage, no edge is awarded. This may change at the beginning of each round. If the difference is only 1 or 2 points, we will declare it a tie for that round. If you have an obvious advantage - 1 Edge Gained.
Examples of situational advantage:
You have the high ground.
Your side dug into defense.
You surprised/ambushed the enemy.
Better vision/sound qualities. Low light, thermal, sonar, hearing, etc.
Your party has greater numbers.
Magical assistance- varies
Examples of disadvantage:
You are firing at an unknown enemy.
Enemy above you, or at a nearly impossible to see angle.
You are in an open field/hallway with no way to hide.
You have been surprised.
You are outnumbered greatly.
You are unable to see/hear/smoke filled area.
You are magically hindered.
3. Augments and Weapons can give you edge. This will be situational.
BONUS
4. Your last combat round you did something amazing. This is up to the GM, but ask if you did something cool enough. 1 Edge Gained. This can be on top of the 2 edge max per round, for a total gain of 3.